It’s taken a couple years, a couple layouts, and one hell of a Python script, but… Cubes. They’re done.
Partner-in-cubing Matthew Breit has his in-depth writeup here, with an even longer look at the CubeSpew™ script that created the cubes still to come. I’ve provided my own write-up and screens here.
Man, cubes. Next up will be the release of Starhawk, followed by my personal time going towards koth_roundhouse for TF2 and resurrecting an older, larger version of lun3dm5 as kfs3dm2.
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