Tag Archives: open source

ns_opensource

ns_eclipse

In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A Counter-Strike map was tempting, as was the call of the more advanced Quake III community, until I spotted a new level + texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new Half-Life┬ámod – something called “Natural Selection.”

If you’re familiar with my past work, the rest is history. I went on to make ns_eclipse for NS v1.0, and ns_veil for NS v2.0. They became the most popular NS levels over time, often ranking #1 and #2 in active player count, and helped establish my career as a professional game developer. Lessons I learned in developing these levels still pay off today. Some people’s eyes still perk up when I mention them, and over a decade later community members have seen to it that these levels will live on in Natural Selection 2, as seen in Shawn Snelling’s re-make of Veil.

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