“Hell yes,” I said aloud as my character stepped onto the flight deck of an aircraft carrier. I was so ready for this. Through its first three missions, Battlefield 3‘s campaign had been a shaky ride – literally, too, as the entirety of “Uprising” can be legitimately blamed on the earthquake that closed “Operation Swordbreaker” – and the game was teetering back toward the shelf. For all the hype, for all the amazing trailers closing with the Terminator Salvation-esque take on the familiar “da-dun dun da dun-dun” Battlefield theme, this was a game that seemed to be in the midst of a major identity crisis.
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After a couple years of being possibly the worst-kept secret in games (let’s be honest – just the rumored name piqued my interest in employment at LightBox), the cat is officially out of the bag. We’re working on a little thing called Starhawk.
There is an absolute mountain of coverage out there on your favorite gaming site(s), but I’ll just draw your attention to these two videos. The first is a behind-the-scenes look at the excellent team at LightBox, and the second is an introduction to Starhawk with LightBox President Dylan Jobe:
The Cube Challenge results are in over at MapCore – Bender (pictured above) came in second to Minotauro’s HL2DM level, “Zest,” and ahead of Robert Yang’s HL2: Episode 2 level, “Tintern” (both pictured below) It was a close vote at the top between Bender and Zest, but I’m pleased to have such a strong showing having built a map for a game relatively few people own.
The voting this time around allowed members to vote for up to three levels, which I think aided some of the issues we had with voting during the previous challenge. I gave my three votes to Zest, Tintern, and vfig’s level, “Escherish.” The third vote was a tough call with some very closely matched entries, but I had to give the nod to some of the crazy tricks vfig pulled off in his level – many of them similar to the portal tricks I used in Bender.
I definitely recommend checking out as many of the entries as you can within the scope of your game collection.